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The
Cards and their Powers |
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Yellow, Green and Blue
Conflict Cards
Conflict cards are used by players on opposing
Red positions. Failure to play a colour-matching Conflict card or a Void
card during Conflict results in the loss of One ring to the opponent who
played the unchallenged Yellow, Green or Blue Conflict Card.
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Rainbow
Card - To Nearest Red or Violet
This card will allow its player to move any player token from its current
position to its nearest Violet or Red position (if unoccupied). Note:
A player on a Violet position can potentially be moved to either of two
Red Conflict positions; or from a Red Conflict position to either of two
Violet Home positions. |
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Red Card
- Red to Red
This card allows its player to move any player
token from one Red position to any other unoccupied Red position. It’s
primary use is to reorganise players into potential Conflict configurations.
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Violet Card - Violet to Violet
This card allows its player to move any player token
from one Violet position to any other unoccupied Violet position.
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Void Card
- Cancel Last Card
This card cancels the last power card played. It effectively voids the
very last card played and action proceeds as if that card had not been
played.
* Note: A Void card may be cancelled by another
Void card. |
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Freeze Card -
Protect from Powerplay
This card protects/prohibits any player from any further cardplay until
that player has again rolled the die. If used in Conflict, it’s
player must colour-match or Void an opponent’s Conflict card before
it may be employed. The card may also be used on an opponent to prevent
them from playing cards until they have again rolled the die. |
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Stash Card - Store a Ring
This card allows one ring to be deposited from any player token on a Violet
position to its adjacent Stash area (if empty). It can be used to take
a ring from an opponent’s token on a Violet position that may be
the Home of another player, even your own. Or you can stash one of your
own rings and try to win by returning via a die-roll with two more. Note:
A ring can only be stolen from Stash by a player who lands on the position
via a die-roll, not by cardplay.
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