Return to Main Menu

The Wizard's Crystal
A True Colours Game

Return to Main Menu
     
 
 
 

The Cards and their Powers

 
 
 
     


Aurablast WeaponAurablast ShieldThunderbolt WeaponThunderbolt ShieldFireball WeaponFireball Shield


Conflict Cards - Weapons and Shields

Conflict cards are used by players on opposing Red positions. Failure to play a colour-matching Shield card or a Void card during Conflict results in the loss of One ring to the opponent who played the unchallenged Weapon Conflict Card.

     
 
 
     

Rainbow Card

Levitate Card - To Nearest Red

This card will allow its player to move any player token from its current position to its nearest Red position (if unoccupied).
Note: A player on a Violet position can  be moved to either of two Red Conflict positions.


     
 
 
     

Flight Card

Flight Card - Red to Red

This card allows its player to move any player token from one Red position to any other unoccupied Red position. It’s primary use is to reorganise players into potential Conflict configurations.


     
 
 
     

Teleport Card

Teleport Card - Violet to Violet

This card allows its player to move any player token from one Violet position to any other unoccupied Violet position.


     
 
 
     


Void Card


Void Card - Cancel Last Card

This card cancels the last power card played. It effectively voids the very last card played and action proceeds as if that card had not been played.

* Note: A Void card may be cancelled by another Void card.


     
 
 
     
Return to Main Menu

The True Colours Gameboard Positons explained.How to Play the True Colours game
© D.Waddell 1986-2012 All Rights Reserved

Return to Main Menu