Player
Gambling
The Minimum Bet - The Coin
The players in a game decide on the size
of the minimum bet that will be used throughout their game and each
betting coin will have this value. e.g. players may elect to make the
token bet (coin) a 5 cent or a 10 cent piece.
(a) Betting on the overall outcome of
the game
Players agree what bet is appropriate
for all players and the identical sum from each player is pooled (the
Kitty) for claim by the ultimate victor after the game.
(b) Betting on Conflict
Every time a player plays a weapon card,
both players directly involved in Conflict are required to pay a PowerBill
- consisting of a minimum bet of one coin. Each is therefore betting
on the outcome of the weapon played.
Player’s bets are placed in their
own betting area. (i.e. black diamond shaped section of the central
crystal that shares an apex with your Stash ring storage area)
The opponent called upon to either shield or Void the card then responds
(if possible).
Possible outcomes of any Weapon bet
(a) Weapon Shielded: If a player’s
weapon is cancelled with a shield card then all coins gambled remain
on the table for claim by the first player to win this ongoing Conflict
or a future Conflict.
(b) Weapon not Shielded: If a player’s
weapon is not cancelled with either a shield or a Void card, the player
may claim all Coins on the board - including any coins previously gambled
by other players during this and any former unsuccessful Conflicts which
remain on the board.
(c) Void Played: If Conflict comes to
an abrupt end due to a Void card all bets go into the kitty for claim
by the ultimate victor of the game.
Broke or Resigning Players
Should any player be unable or unwilling
to pay a Powerbill they lose any current Conflict and must exit the
game doing the following before play recommences:
(a) place all their power cards - unseen
by others - on the refuse pile;
(b) place any rings still possessed in their Stash ring storage area;
and
(c) remove their playing token from the arena
Important: Only when these rings have
been claimed by existing players in the game may another person possessing
Coins take this position as their Home, collect six cards from the top
of the central deck and join play.
Stored rings are claimed by the first
players to land on the Violet Position next to the rings’ Storage
Area. Any player who leaves a game prematurely forfeits the initial
gamble payed to the Kitty for the ultimate winner of the game. The prize
Kitty will grow due to any new player providing the entry gamble (Game
Bet) to join the game.